Wednesday, December 01, 2004
OK, we've gone past the first round and we've lost some characters. I think round two gives each character the choice of completing the Sokoban or getting to the shop level in the mines...
Barbarian - He went for the mines. On the way to the shop level he killed a dwarf and picked up Mithril and a helment and speed boots. If he can get a good weapon he can throw down some whoopass.
Caveman - Things are looking good for Mr. Caveman. Got down to the mines and found a dwarf with Mithril and speed boots. Then he found a magic lamp in the shop level of the mines. A wand of cancellation plus a potion and a prayer made some holy water, and that plus the magic lamp made a set of Grey Dragon Scale Mail. Rock On!
Healer - So much for the healer. Forgot to use the heal spell. D'oh! Sometimes this game sucks.
Monk - Christ. This was a stupid death. I allowed myself to get tag-teamed by a pair of werewolves. Looks like my characters are dropping like flies.
Priest - Got hallucinated and then tag-teamed. Shit. Dropping like flies. Three characters in a row!
Rogue - Make that four. The Rouge made it to the second level of the Sokoban. But then he was overwhelmed by Orcs. Should have retreated, or at least zapped myself with my wand of teleport. Forgot how wimpy Rouges are. :(
Samurai - Good old Samurai. Can't kill Samurai. But no magic lamps at the shops level. So now I have three characters who have made it past the second round. Of course, Barbarians and Samurai are battlecruisers who kick ass, and Cavemen are Barbarians-lite.
Tourist - I've got a dead tourist :(
Valkyrie - Got sloppy when I found out that the altar in the shop level of the mines was my god's. I got slammed with a potion of sleep and then firewanded. Crap.
Wizard - I've been making good use of heal and forcebolt. I haven't done enough with my ring of conflict. I've found the corpse of the Valkyrie. I'll need to sift through all the parts. I do have Magicbane...
Barbarian - He went for the mines. On the way to the shop level he killed a dwarf and picked up Mithril and a helment and speed boots. If he can get a good weapon he can throw down some whoopass.
Caveman - Things are looking good for Mr. Caveman. Got down to the mines and found a dwarf with Mithril and speed boots. Then he found a magic lamp in the shop level of the mines. A wand of cancellation plus a potion and a prayer made some holy water, and that plus the magic lamp made a set of Grey Dragon Scale Mail. Rock On!
Healer - So much for the healer. Forgot to use the heal spell. D'oh! Sometimes this game sucks.
Monk - Christ. This was a stupid death. I allowed myself to get tag-teamed by a pair of werewolves. Looks like my characters are dropping like flies.
Priest - Got hallucinated and then tag-teamed. Shit. Dropping like flies. Three characters in a row!
Rogue - Make that four. The Rouge made it to the second level of the Sokoban. But then he was overwhelmed by Orcs. Should have retreated, or at least zapped myself with my wand of teleport. Forgot how wimpy Rouges are. :(
Samurai - Good old Samurai. Can't kill Samurai. But no magic lamps at the shops level. So now I have three characters who have made it past the second round. Of course, Barbarians and Samurai are battlecruisers who kick ass, and Cavemen are Barbarians-lite.
Tourist - I've got a dead tourist :(
Valkyrie - Got sloppy when I found out that the altar in the shop level of the mines was my god's. I got slammed with a potion of sleep and then firewanded. Crap.
Wizard - I've been making good use of heal and forcebolt. I haven't done enough with my ring of conflict. I've found the corpse of the Valkyrie. I'll need to sift through all the parts. I do have Magicbane...